Work with us
We're a small, remote team that cares deeply about craft. If you love making things that make people smile, we'd love to hear from you.
Unity Gameplay Developer
In-personFull-time
Unity Gameplay Developer
In-personFull-time
What you'll do
- Design and implement core gameplay systems in Unity (C#)
- Prototype new mechanics and iterate based on playtesting feedback
- Write clean, performant code with a focus on modularity
- Collaborate closely with artists and designers to bring ideas to life
- Optimize game performance for multiple target platforms
- Contribute to technical design discussions and architecture decisions
- Maintain and improve our internal tools and editor extensions
What we're looking for
- 3+ years shipping games in Unity (must-have)
- Strong C# fundamentals and understanding of design patterns
- Experience with 2D or 2.5D game development
- Comfort with Git-based workflows and code review culture
- Passion for cozy, feel-good games (nice-to-have but we'll know)
- Experience with procedural generation is a huge bonus
Game & UI Artist
In-personContract
Game & UI Artist
In-personContract
What you'll do
- Create charming 2D art assets — characters, environments, UI elements
- Design and iterate on the game's visual identity and style guide
- Build clean, responsive UI layouts that feel warm and inviting
- Animate characters and UI transitions (frame-by-frame or skeletal)
- Work within Unity to implement art assets and ensure visual consistency
What we're looking for
- Strong portfolio showing character design and UI work (must-have)
- Experience with pixel art, vector art, or painted 2D styles
- Familiarity with Unity's UI system (Canvas, TextMeshPro)
- Eye for color, layout, and subtle visual storytelling
- Bonus: experience with motion design / micro-interactions
- Double bonus: you like cats
Technical Artist
In-personFull-time
Technical Artist
In-personFull-time
What you'll do
- Bridge the gap between art and engineering — shaders, VFX, tools
- Create and optimize shaders for stylized 2D/2.5D rendering
- Build artist-friendly tools and workflows in Unity
- Implement visual effects (particles, lighting, post-processing)
- Profile and optimize rendering performance across platforms
- Document pipelines and maintain art-tech standards
What we're looking for
- 2+ years as a technical artist or similar role in games (must-have)
- Proficiency with Unity's shader graph and/or HLSL
- Understanding of rendering pipelines (URP preferred)
- Ability to write editor scripts and custom tools in C#
- An eye for visual polish and attention to subtle details
- Experience with stylized or non-photorealistic rendering (nice-to-have)
Junior Software Engineer (Backend + Unity)
In-personFull-timeNo experience required
Junior Software Engineer (Backend + Unity)
In-personFull-time
No experience required
What you'll do
- Implement gameplay features and systems in Unity (C#)
- Help bridge game client and backend services — APIs, data sync, player state
- Assist with AWS infrastructure and Terraform projects as needed
- Write and maintain backend services that support live game features
- Participate in code reviews and learn from senior engineers
- Contribute to internal tooling and CI/CD pipelines
What we're looking for
- At least one shipped Unity project — personal, game jam, or school project (must-have)
- Basic understanding of C# and willingness to learn fast
- Curiosity about backend systems, cloud infrastructure, or DevOps
- Familiarity with Git and collaborative development workflows
- Eagerness to grow into a hybrid gameplay + infrastructure role
- Bonus: any exposure to AWS, Terraform, or server-side code
2D Animator
In-personContractNo experience required.
2D Animator
In-personContract
No experience required.
What you'll do
- Create fluid 2D animations for characters, creatures, and UI elements
- Rig characters for skeletal animation — preferably within Unity
- Collaborate with artists and developers to define animation style and timing
- Implement animations in Unity and ensure they feel responsive in-game
- Iterate on animations based on playtesting and team feedback
What we're looking for
- Ability to rig and animate 2D characters (must-have)
- Experience with Unity's animation system (Animator, blend trees) is a strong plus
- A portfolio or reel showing your animation work — any style welcome
- Interest in technical art or willingness to pick up shader/VFX basics (nice-to-have)
- Passion for expressive, personality-driven animation
- Bonus: experience with Spine, DragonBones, or similar 2D animation tools
General Application
In-personFull-time
General Application
In-personFull-time
What you'll do
- Contribute your unique skills to a small, cross-functional game studio
- Collaborate across disciplines — art, code, design, production
- Help shape the culture and workflows of a growing team
- Take ownership of projects that match your strengths
What we're looking for
- A genuine passion for games and game development
- A portfolio, GitHub, itch.io page, or anything that shows what you've made
- Self-motivation and comfort working in a small, fast-moving team
- Willingness to wear multiple hats when needed
- Tell us what you're great at — we'll figure out where you fit
Perks & benefits
We take care of our team so they can focus on making great games.
Fitpass
Music subscriptions
Meal allowance
Snacks & drinks
Unlimited PTO
Learning & growth
Flexible hours
Coworking perks
How to apply
Send us a note at jobs@hexagon.studio or fill out the form below.